Top Ten Games of 2013

2013 was a great year to gaming!

One Last Farewell to the Ouya

Cya, wouldn't wanna OUYA!

Thursday, April 17, 2014

7 Million+ People Around the World Own a PS4

Sony has officially announced it has sold over 7 million PS4's as of April 6 and over 20.5 million games were sold. Damn, son. This has become without a doubt the most successful console launch in the history of video games. 

Congrats, Sony. At this point I hope to see better exclusives!

Monday, April 14, 2014

Discover The World of Lemuria in Child of Light

As we are inching ever closer to the release date (April 30th) of Child of Light, so to keep the momentum going, Ubisoft have shared a new trailer talking about the game's setting. Just seeing the beautiful world has me anxious to play this game. High expectations here and hopefully they will be delivered.

Sunday, April 13, 2014

Watch Me Play in Nintendo Worlds as Sonic

In all my years of gaming, I never would have imagined me playing as Sonic in Nintendo worlds. Yet here I am, playing as Sonic with Link's hat and collecting Yoshi eggs. 

Nintendo Bans Shuhei Yoshida (Sony) From Miiverse Twice

The Miiverse community, while humble, can have some strict rules. For example, I once got a warning for putting my website in my description. The president of Sony Computer Entertainment, Shuhei Yoshida, seems to have gotten it a lot worse.
Before we get to that, though, it's important to establish that Yoshida is an incredibly prolific gamer. He owns two of every game console. Why? So he can play Japanese and US games alike. He also says that he's been banned from Nintendo's MiiVerse social network. Twice. "The first time was because I had my Twitter account in my profile and that's against the rules," he says. "The second time is because I wrote, 'I love PS.' You're not supposed to promote a commercial product in MiiVerse, so they correctly interpreted 'PS' as 'PlayStation,'" he says with a laugh.
Yikes. Talk about rules, man. This reminds me of the days of "Hey, you! Pickachu" where muttering the words 'SEGA' or 'Sony' would piss the little critter off.

Engadget via My Nintendo News

Saturday, April 12, 2014

Watch This Slick Behind The Scenes Video On Metal Gear Solid 5 Ground Zeroes

While I may not have agreed with MGS 5 GZ, I still think the production values on that game was top notch (especially the cutscenes). A recent video by Kojima Productions gives us a deeper look at how the magic came to be.

Black Desert is The Best Looking MMO I've Ever Seen

There's been recent talk about a Korean MMO called Black Desert. Now I'm not a big fan of MMO's mainly cause a lot of them don't seem to appeal to me, especially from a visual front. But hey, this game looks like something else.

"Daum" indeed.

The amount of detail added here is something out of this world. I've seen more recent single player games that lacked more detail than this. Although it seems for now it's only in Korean but if this picks up I'm sure we'll see an English release not too far off. 

Strike Suite Zero: Director’s Cut (PS4) Review

Space simulators have long become things of the past. I still recall the days sitting on my Dos wasting hours playing Wing Commander 3. It seems that generation was gone but now, with the recent arrival of Strike Suite Zero, Space Simulators may finally be making a comeback.

Strike Suite Zero was first developed on PC. The game received medicore reception due to its poor dialogue and broken gameplay elements. The Director’s Cut (which is now available on PC) has addressed these problems in more ways than one. For instance, no longer would gamers have to deal with campy dialogue. All of it has been updated to add more quality. Other things such as improved controllers are more handy and flexible, especially when using the Dual Shock 4. Controlling the ship is really easy thanks to the dual analog stick setup. Moving can be done with left and aiming or turning is done with the right stick. Switching weapons can be done via the d-pad as well.  In addition the Director’s Cut includes a redone campaign mode with more missions.

The core element behind Strike Suite Zero, is the Strike Suite. Gamers who are familiar with Macross titles will feel right at home when trying to switch between mech and plane form. The advantage of switching to mech gives room for easier targeting and power full lazer guns and missiles. The only drawback is that you can’t switch anytime you want. In order for the plane to change it would need gather flux which can only be obtained when gunning down enemies. While this does add balance it does also make exceedingly frustrating at times. For instance, I was trying to destroy a massive bomber but then realized I didn’t have enough flux. This  forced me to go back in plane mode and shoot down random enemies just to go back and shoot down the enemy I wanted. Games like Macross on the other hand usually always gave players the freedom to switch between plane and mech mode.

The story also seems to be lacking some quality. It’s true that this is developed mostly by indie’s so there’s hardly any more for high end cinematics, but the dialogue just sort of feels boring most of the time.  The story also seems to be lacking any real detail and just sort of comes off as a little bit lame and overused a lot in sci-fi story lines.

The music on the other hand is good and very reminiscent of Zone of the Enders. It has a nice mix between sci-fi and eastern music which adds more to the mech/anime feel of the game.  The visuals are somewhat a hit or miss. The artristic backdrops look gorgeous but certain model ships lack proper quality and overuse bloom. I also noticed there was a bit of a drop in framerate when encountering too many enemies on screen.

While Strike Suite Zero lacks polish, it makes up for it in being a simple space simulator. It’s not the comeback space sim fans wanted but for the asking price it’s still a ride worth taking.